How_RRQ To_II Cheat_NN1 In_II Motion_NN1 The_AT goal_NN1 of_IO How_RRQ to_II Cheat_NN1 in_II Motion_NN1 is_VBZ to_TO provide_VVI a_AT1 "_" cookbook_NN1 "_" style_NN1 of_IO learning_NN1 ,_, presenting_VVG the_AT user_NN1 with_IW specific_JJ recipes_NN2 to_TO achieve_VVI desirable_JJ outcomes_NN2 ._. 
A_AT1 cookbook_NN1 is_VBZ essentially_RR "_" How_RRQ to_II Cheat_NN1 at_II Cooking_NN1 "_" ._. 
You_PPY do_VD0 n't_XX have_VHI to_TO be_VBI a_AT1 master_NN1 chef_NN1 ,_, just_RR follow_VV0 the_AT recipe_NN1 and_CC you_PPY 'll_VM come_VVI out_RP with_IW a_AT1 great_JJ result_NN1 ._. 
Much_RR like_II a_AT1 cookbook_NN1 does_VDZ n't_XX seek_VVI to_TO educate_VVI the_AT reader_NN1 on_II the_AT complex_JJ chemistries_NN2 involved_JJ in_II making_VVG a_AT1 meringue_NN1 ,_, this_DD1 book_NN1 does_VDZ n't_XX delve_VVI into_II a_AT1 lot_NN1 of_IO theory_NN1 ._. 
That_DD1 is_VBZ not_XX to_TO say_VVI that_CST it_PPH1 is_VBZ strictly_RR paint_VV0 by_II number_NN1 ,_, but_CCB that_DD1 explanations_NN2 are_VBR provided_VVN in_II a_AT1 manner_NN1 that_CST allows_VVZ the_AT reader_NN1 to_TO ignore_VVI them_PPHO2 and_CC still_RR come_VVI out_RP with_IW a_AT1 working_JJ project_NN1 ._. 
I_PPIS1 concentrate_VV0 on_II the_AT projects_NN2 which_DDQ are_VBR ,_, like_II recipes_NN2 ,_, essentially_RR a_AT1 listing_NN1 of_IO ingredients_NN2 ,_, order_NN1 of_IO combination_NN1 ,_, how_RRQ long_JJ to_TO bake_VVI ,_, etc_RA ._. 
I_PPIS1 do_VD0 n't_XX spend_VVI a_AT1 lot_NN1 of_IO time_NNT1 hand_NN1 holding_VVG --_NN1 I_PPIS1 'll_VM tell_VVI you_PPY to_TO grab_VVI something_PN1 from_II Library/Generators_FU ,_, I_PPIS1 'm_VBM not_XX going_VVGK to_TO tell_VVI you_PPY where_RRQ to_TO find_VVI the_AT Library_NN1 ._. 
In_II other_JJ words_NN2 ,_, I_PPIS1 'll_VM tell_VVI you_PPY to_TO add_VVI 2._MC cups_NN2 of_IO flour_NN1 --_NN1 I_PPIS1 wo_VM n't_XX tell_VVI you_PPY what_DDQ flour_NN1 is_VBZ or_CC how_RRQ to_TO open_VVI the_AT bag_NN1 ._. 
This_DD1 book_NN1 is_VBZ structured_VVN around_II projects_NN2 which_DDQ are_VBR presented_VVN here_RL as_CSA small_JJ "_" bite-sized_JJ "_" undertakings_NN2 covering_VVG a_AT1 few_DA2 pages_NN2 ._. 
They_PPHS2 are_VBR single_JJ dishes_NN2 ,_, not_XX meals_NN2 ._. 
However_RR ,_, they_PPHS2 may_VM be_VBI used_VVN as_CSA "_" snap-together_RL "_" concepts_NN2 ,_, allowing_VVG the_AT reader_NN1 to_TO build_VVI them_PPHO2 into_II more_RGR complex_JJ projects_NN2 to_TO suit_VVI their_APPGE needs_NN2 ._. 
And_CC just_RR as_CSA your_APPGE average_JJ home_NN1 cook_NN1 will_VM ,_, upon_II becoming_VVG familiar_JJ with_IW their_APPGE recipes_NN2 ,_, add_VV0 to_II and_CC expand_VV0 them_PPHO2 ,_, it_PPH1 is_VBZ hoped_VVN that_CST the_AT Motion_NN1 user_NN1 ,_, after_II doing_VDG the_AT projects_NN2 in_II this_DD1 book_NN1 ,_, will_VM come_VVI to_II a_AT1 better_JJR understanding_NN1 of_IO Motion_NN1 and_CC make_VV0 these_DD2 projects_NN2 their_APPGE own_DA ._. 
One_MC1 way_NN1 this_DD1 book_NN1 differs_VVZ from_II a_AT1 cookbook_NN1 is_VBZ that_CST the_AT Motion_NN1 user_NN1 interface_NN1 is_VBZ far_RG more_RGR complex_JJ than_CSN any_DD given_JJ pile_NN1 of_IO cooking_VVG ingredients_NN2 ._. 
Multiple_JJ are_VBR much_RR more_RGR difficult_JJ to_TO describe_VVI than_CSN "_" Add_VV0 2_MC eggs_NN2 ._. "_" 
I_PPIS1 have_VH0 attempted_VVN to_TO evolve_VVI a_AT1 standard_NN1 ,_, albeit_CS of_IO necessity_NN1 terse_JJ ,_, nomenclature_NN1 to_TO reduce_VVI the_AT chance_NN1 of_IO errors_NN2 ._. 
If_CS there_EX are_VBR any_DD questions_NN2 as_II21 to_II22 what_DDQ is_VBZ being_VBG referred_VVN to_II in_II the_AT text_NN1 ,_, consult_VV0 the_AT accompanying_JJ picture_NN1 ._. 
As_II a_AT1 friend_NN1 used_VMK to_TO say_VVI when_RRQ editing_NN1 a_AT1 scene_NN1 ,_, "_" This_DD1 ai_FU n't_XX radio_NN1 ._. "_" 
In_II other_JJ words_NN2 ,_, the_AT images_NN2 and_CC their_APPGE framing_NN1 have_VH0 been_VBN chosen_VVN to_TO aid_VVI the_AT reader_NN1 ._. 
Do_VD0 n't_XX try_VVI to_TO go_VVI it_PPH1 on_II the_AT written_JJ instructions_NN2 alone_RR ._. 
I_PPIS1 should_VM note_VVI that_CST unless_CS otherwise_RR specified_VVN ,_, all_DB the_AT projects_NN2 in_II this_DD1 book_NN1 are_VBR 720&times;486_FO ,_, standard_JJ definition_NN1 NTSC_NP1 dimensions_NN2 ._. 
If_CS you_PPY are_VBR using_VVG different_JJ project_NN1 sizes_NN2 ,_, you_PPY may_VM need_VVI to_TO alter_VVI the_AT values_NN2 for_IF some_DD of_IO the_AT parameters_NN2 specified_VVD ._. 
Also_RR ,_, while_CS the_AT bullk_NN1 of_IO the_AT projects_NN2 in_II this_DD1 book_NN1 were_VBDR designed_VVN in_II Motion_NN1 3_MC ,_, some_DD are_VBR specific_JJ to_II Motion_NN1 4_MC ._. 
This_DD1 is_VBZ noted_VVN in_II the_AT project_NN1 introduction_NN1 ._. 
You_PPY will_VM find_VVI final_JJ versions_NN2 of_IO all_DB projects_NN2 that_CST have_VH0 a_AT1 disc_NN1 icon_NN1 in_II the_AT right-hand_JJ side-bar_NN1 on_II the_AT companion_NN1 disc_NN1 ._. 
Sometimes_RT additional_JJ variations_NN2 on_II the_AT project_NN1 are_VBR included_VVN on_II the_AT disc_NN1 ._. 
All_DB images_NN2 and_CC clips_NN2 included_VVN on_II the_AT companion_NN1 disc_NN1 are_VBR only_RR licensed_VVN for_IF inclusion_NN1 on_II the_AT disc_NN1 ._. 
They_PPHS2 may_VM not_XX be_VBI re-distributed_VVN or_CC re-used_VVD ._. 
By_RR31 no_RR32 means_RR33 is_VBZ this_DD1 book_NN1 an_AT1 alpha_NN1 and_CC omega_NN1 of_IO Motion_NN1 instruction_NN1 ._. 
While_CS it_PPH1 has_VHZ been_VBN over_RG a_AT1 year_NNT1 in_II the_AT making_NN1 (_( much_RR to_II my_APPGE publisher_NN1 's_GE chagrin_NN1 )_) ,_, there_EX are_VBR projects_NN2 that_CST I_PPIS1 've_VH0 had_VHN to_TO leave_VVI out_RP for_IF lack_NN1 of_IO time_NNT1 ._. 
I_PPIS1 'm_VBM reminded_VVN of_IO my_APPGE days_NNT2 as_II a_AT1 software_NN1 engineer_NN1 ._. 
Management_NN1 ,_, driven_VVN by_II market_NN1 forces_NN2 ,_, had_VHD a_AT1 tendency_NN1 to_TO want_VVI to_TO release_VVI a_AT1 project_NN1 as_CS31 soon_CS32 as_CS33 it_PPH1 was_VBDZ anywhere_RL past_II the_AT concept_NN1 stage_NN1 ,_, untested_JJ ,_, lacking_VVG features_NN2 ,_, and_CC full_JJ of_IO bugs_NN2 ._. 
This_DD1 meant_VVD that_CST ,_, left_VVN to_II themselves_PPX2 ,_, they_PPHS2 'd_VM release_VVI perfect_JJ junk_NN1 ._. 
Engineers_NN2 ,_, on_II the_AT other_JJ hand_NN1 ,_, would_VM work_VVI forever_RT ,_, refining_VVG ,_, removing_VVG bugs_NN2 ,_, adding_VVG features_NN2 ,_, not_XX wanting_VVG to_TO let_VVI go_VVI until_CS the_AT project_NN1 was_VBDZ finished_VVN and_CC free_JJ of_IO flaws_NN2 ._. 
This_DD1 meant_VVD they_PPHS2 would_VM release_VVI perfect_JJ nothing_PN1 ._. 
It_PPH1 was_VBDZ this_DD1 tug-of-war_NN1 between_II perfect_JJ junk_NN1 and_CC perfect_JJ nothing_PN1 that_CST always_RR led_VVN to_II an_AT1 imperfect_JJ but_CCB usable_JJ something_PN1 that_CST was_VBDZ released_VVN ._. 
I_PPIS1 've_VH0 done_VDN my_APPGE best_JJT to_TO ensure_VVI that_CST this_DD1 book_NN1 you_PPY now_RT hold_VV0 in_II your_APPGE hands_NN2 is_VBZ that_DD1 healthy_JJ compromise_NN1 --_NN1 that_CST usable_JJ something_PN1 --_JJ that_CST enlightens_VVZ ,_, entertains_VVZ ,_, and_CC advances_VVZ your_APPGE knowledge_NN1 and_CC abilities_NN2 ._. 
Now_RT get_VV0 started_VVN !_! 
Patrick_NP1 Sheffield_NP1 North_ND1 Hollywood_NP1 ,_, 2009_MC This_DD1 book_NN1 is_VBZ dedicated_VVN to_II my_APPGE father_NN1 ,_, Daniel_NP1 Sheffield_NP1 ,_, who_PNQS taught_VVD me_PPIO1 this_DD1 basic_JJ truth_NN1 :_: Complexity_NN1 is_VBZ merely_RR Simplicity_NN1 put_VVD together_RL ._. 
It_PPH1 may_VM sound_VVI a_RR21 bit_RR22 silly_JJ ,_, but_CCB I_PPIS1 assure_VV0 you_PPY it_PPH1 's_VHZ been_VBN the_AT basis_NN1 for_IF my_APPGE learning_NN1 ever_RR since_RR ._. 
Whenever_RRQV a_AT1 problem_NN1 or_CC a_AT1 task_NN1 or_CC a_AT1 concept_NN1 seemed_VVD too_RG complex_JJ to_TO comprehend_VVI or_CC complete_JJ ,_, I_PPIS1 would_VM fall_VVI back_RP on_II this_DD1 ._. 
Break_VV0 it_PPH1 down_RP ._. 
Once_CS the_AT pieces_NN2 are_VBR small_JJ enough_RR to_TO understand_VVI or_CC master_NN1 ,_, march_VVI through_II all_DB the_AT pieces_NN2 and_CC you_PPY 'll_VM arrive_VVI at_II a_AT1 solution_NN1 ._. 
I_PPIS1 'd_VM also_RR like_VVI to_TO thank_VVI my_APPGE family_NN1 :_: my_APPGE wife_NN1 ,_, Chris_NP1 ;_; son_NN1 ,_, Reilly_NP1 ;_; and_CC daughter_NN1 ,_, Parker_NP1 ,_, for_IF putting_VVG up_RP with_IW the_AT many_DA2 many_DA2 hours_NNT2 it_PPH1 's_VHZ taken_VVN me_PPIO1 to_TO complete_VVI this_DD1 book_NN1 ._. 
Most_DAT of_IO those_DD2 hours_NNT2 were_VBDR borrowed_VVN from_II time_NNT1 at_II home_NN1 when_CS I_PPIS1 probably_RR should_VM have_VHI been_VBN doing_VDG something_PN1 else_RR ._. 
Thank_VV0 you_PPY too_RR ,_, to_II Matt_NP1 Mahurin_NP1 ,_, best_JJT friend_NN1 from_II high_JJ school_NN1 onward_RL ._. 
Without_IW him_PPHO1 I_PPIS1 'd_VM never_RR have_VHI gotten_VVN started_VVN in_II this_DD1 crazy_JJ business_NN1 ._. 
He_PPHS1 's_VHZ helped_VVN me_PPIO1 pull_VVI off_RP a_AT1 few_DA2 other_JJ stunts_NN2 as_RR21 well_RR22 ._. 
And_CC thanks_NN2 to_II my_APPGE friends_NN2 from_II the_AT online_JJ community_NN1 at_II the_AT Apple_NN1 pro-video_NN1 discussions_NN2 :_: Travis_NP1 Ballstadt_NP1 ,_, Peter_NP1 Barrett_NP1 ,_, David_NP1 Bogie_NP1 ,_, Nelson_NP1 Brann_NP1 ,_, Jon_NP1 Chappell_NP1 ,_, Brian_NP1 Conner_NP1 ,_, Jim_NP1 Cookman_NP1 ,_, Neil_NP1 Ghoshal_NP1 ,_, Doug_NP1 Gilmore_NP1 ,_, Michael_NP1 Grenadier_NN1 ,_, David_NP1 Harbsmeier_NP1 ,_, Michael_NP1 Hoffman_NP1 ,_, Jerry_NP1 Hofmann_NP1 ,_, Randy_NP1 Holder_NP1 ,_, Nick_NP1 Holmes_NP1 ,_, Tom_NP1 Meegan_NP1 ,_, Andy_NP1 Mees_NP2 ,_, Mike_NP1 Mench_NP1 ,_, Shane_NP1 Ross_NP1 ,_, David_NP1 Saraceno_NP1 ,_, Adam_NP1 Scoffield_NP1 ,_, David_NP1 Slater_NP1 ,_, Craig_NP1 Somerer_NP1 ,_, specialcase_NN1 ,_, Mark_NP1 Spencer_NP1 ,_, and_CC others_NN2 too_RG numerous_JJ to_TO mention_VVI ._. 
I_PPIS1 hope_VV0 your_APPGE heads_NN2 are_VBR n't_XX dented_VVN from_II my_APPGE bouncing_JJ ideas_NN2 off_II them_PPHO2 ._. 
Thanks_NN2 also_RR to_II Apple_NN1 and_CC their_APPGE great_JJ group_NN1 of_IO engineers_NN2 and_CC tech-heads_NN2 who_PNQS make_VV0 the_AT fantastic_JJ software_NN1 and_CC hardware_NN1 that_CST make_VV0 my_APPGE job_NN1 possible_JJ ._. 
Especially_RR thouse_NN1 in_II the_AT Motion_NN1 group_NN1 ._. 
Finally_RR ,_, thanks_NN2 Mom_NN1 !_! 
If_CS it_PPH1 were_VBDR n't_XX for_IF you_PPY ,_, I_PPIS1 would_VM n't_XX be_VBI anywhere_RL ._. 
Back_NN1 background_NN1 from_II LiveType_NP1 ._. 
Recently_RR ,_, I_PPIS1 used_VVD this_DD1 to_TO add_VVI some_DD "_" sizzle_NN1 "_" to_II mundane_JJ presentation_NN1 graphics_NN ._. 
We_PPIS2 'll_VM be_VBI getting_VVG our_APPGE animation_NN1 from_II the_AT a_AT1 customized_JJ Cellular_JJ generator_NN1 fed_VVN through_II the_AT pixilate_NN1 filter_NN1 and_CC overlaid_VVN with_IW the_AT Grid_NN1 generator_NN1 ._. 
I_PPIS1 should_VM mention_VVI that_CST most_DAT of_IO the_AT projects_NN2 in_II this_DD1 book_NN1 ,_, unless_CS otherwise_RR mentioned_VVN ,_, are_VBR standard_JJ def_NN1 --_NN1 720x486_FO ._. 
Now_RT set_VV0 the_AT Cellular_JJ generator_NN1 's_GE Size_NN1 to_II 45_MC ,_, Speed_NN1 to_II 0.16_MC ,_, and_CC invert_VV0 the_AT gradient_NN1 ;_; then_RT slide_VV0 the_AT black_NN1 of_IO the_AT gradient_NN1 down_RP to_II about_RG 26_MC ._. 
Set_VV0 the_AT Blend_NN1 Mode_NN1 to_TO Multiply_VV0 ._. 
You_PPY should_VM see_VVI a_AT1 bunch_NN1 of_IO small_JJ blue_JJ dots_NN2 ._. 
After_CS I_PPIS1 started_VVD using_VVG Motion_NN1 ,_, LiveType_NP1 fell_VVD into_II disuse_NN1 ._. 
A_AT1 friend_NN1 recently_RR told_VVD me_PPIO1 how_RGQ much_DA1 fun_NN1 he_PPHS1 was_VBDZ having_VHG using_VVG LiveType_NP1 doing_VDG the_AT menus_NN2 and_CC backgrounds_NN2 for_IF his_APPGE DVDs_NP1 and_CC I_PPIS1 thought_VVD I_PPIS1 'd_VM take_VVI a_AT1 look_NN1 again_RT at_II LiveType_NP1 --_NN1 especially_RR now_CS21 that_CS22 it_PPH1 's_VBZ 2.0_MC --_JJ and_CC I_PPIS1 realized_VVD something_PN1 ._. 
LiveType_NN1 is_VBZ a_AT1 great_JJ enhancer_NN1 to_II Motion_NN1 ._. 
Just_RR open_JJ LiveType_NN1 (_( if_CS you_PPY 've_VH0 got_VVN Final_JJ Cut_NN1 Studio_NN1 1_MC1 or_CC 2_MC ,_, you_PPY 've_VH0 got_VVN it_PPH1 --_JJ Apple_NN1 dropped_VVD LiveType_NP1 for_IF FCS_NP2 3_MC )_) ._. 
Now_RT go_VV0 to_II the_AT Textures_NN2 tab_NN1 of_IO the_AT media_NN browser_NN1 ._. 
There_EX are_VBR hundreds_NNO2 of_IO fantastic_JJ ,_, professionally_RR designed_VVN textures_NN2 that_CST make_VV0 great_JJ backgrounds_NN2 ,_, lower_VV0 thirds_MF ,_, font/graphic_NN1 fills_VVZ ,_, right_RR there_RL --_JJ ripe_JJ for_IF the_AT plucking_NN1 ._. 
And_CC they_PPHS2 're_VBR looping_VVG ._. 
Set_VV0 your_APPGE outpoint_NN1 to_II the_AT duration_NN1 of_IO the_AT texture_NN1 (_( in_II this_DD1 3Now_FO the_AT crucial_JJ bit_NN1 ._. 
Use_VV0 the_AT Edit/Project_NN1 Properties_NN2 case_NN1 5:00_MC )_) ._. 
Go_VV0 to_II the_AT "_" Background_NN1 "_" section_NN1 ,_, set_VVD the_AT opacity_NN1 to_II 100_MC ,_, and_CC click_VV0 the_AT Render_VV0 Background_NN1 ._. 
COMBINED_VVN WITH_IW SOME_DD ELEMENTS_NN2 from_II the_AT Contents_NN2 folder_NN1 ,_, you_PPY can_VM make_VVI a_AT1 pretty_RG snazzy_JJ animated_JJ backdrop_NN1 ._. 
In_II this_DD1 ,_, we_PPIS2 'll_VM be_VBI using_VVG the_AT color_NN1 cycle_NN1 animation_NN1 technique_NN1 (_( see_VV0 the_AT Animation_NN1 chapter_NN1 for_IF more_DAR details_NN2 )_) ,_, a_AT1 clone_NN1 layer_NN1 ,_, and_CC a_AT1 pair_NN of_IO replicators_NN2 to_TO construct_VVI an_AT1 animated_JJ grid_NN1 ._. 
The_AT Color_NN1 Cycle_NN1 animation_NN1 technique_NN1 is_VBZ a_AT1 handy_JJ ,_, low_JJ overhead_JJ way_NN1 to_TO add_VVI animation_NN1 to_II your_APPGE project_NN1 --_NN1 it_PPH1 scales_VVZ well_RR and_CC thus_RR lends_VVZ itself_PPX1 to_TO be_VBI used_VVN with_IW replication_NN1 ._. 
Duplicate_VV0 your_APPGE replicator_NN1 (_( Cd_NN1 )_) and_CC set_VV0 it_PPH1 at_II 90_MC degrees_NN2 to_II the_AT first_MD replicator_NN1 ._. 
Then_RT change_VV0 the_AT points_NN2 to_II 16_MC (_( 4:3_MC aspect_NN1 ratio_NN1 )_) ._. 
Using_VVG the_AT Adjust_VV0 Item_NN1 tool_NN1 ,_, drag_VV0 the_AT replicator_NN1 to_II the_AT full_JJ width_NN1 of_IO the_AT screen_NN1 ._. 
You_PPY can_VM use_VVI this_DD1 light_JJ grid_NN1 just_RR the_AT way_NN1 it_PPH1 is_VBZ ,_, or_CC continue_VV0 on_RP for_IF extra_JJ credit_NN1 ._. 
Select_VV0 the_AT Adjust_VV0 Item_NN1 tool_NN1 to_TO edit_VVI the_AT gradient_NN1 ._. 
Turn_VV0 it_PPH1 so_RR the_AT black_NN1 is_VBZ on_II one_MC1 end_NN1 of_IO our_APPGE narrow_JJ rectangle_NN1 and_CC white_NN1 is_VBZ on_II the_AT other_JJ ._. 
Add_VV0 Filter/Color_NN1 Correction/Gradient_NN1 Colorize_NP1 and_CC Set_VV0 the_AT Filter_NN1 's_GE Gradient_NN1 to_II Blue_JJ Chrome_NN1 ._. 
Set_VV0 the_AT Offset_NN1 to_II 360_MC ,_, then_RT Right/L-click_JJ on_II the_AT Offset_NN1 and_CC add_VV0 an_AT1 Oscillate_VV0 behavior_NN1 ._. 
Hit_VV0 the_AT Generate_VV0 button_NN1 to_TO change_VVI the_AT Random_JJ Seed_NN1 in_II the_AT Replicator_NN1 tab_NN1 until_CS you_PPY get_VV0 a_AT1 light/dark_JJ pattern_NN1 you_PPY like_VV0 ._. 
Set_VV0 your_APPGE tool_NN1 to_TO Adjust_VV0 Item_NN1 and_CC drag_VV0 the_AT handles_NN2 to_II the_AT corners_NN2 of_IO the_AT frame_NN1 ._. 
Now_RT set_VV0 the_AT Arrangement_NN1 to_II Random_JJ Fill_NN1 ,_, the_AT Birth_NN1 Rate_NN1 to_II 0_MC ,_, Init_NP1 number_NN1 to_II 240_MC ,_, Life_NN1 to_II 400_MC ,_, Speed_NN1 to_II 0_MC ,_, Color_NN1 Mode_NN1 to_II Pick_NP1 From_II Color_NN1 Range_NN1 ._. 
Set_VV0 the_AT Color_NN1 Range_NN1 gradient_NN1 to_II the_AT Light_JJ Metal_NN1 preset_VVN ._. 
Set_VV0 the_AT Scale_NN1 to_II 13%_NNU ,_, and_CC the_AT Scale_NN1 Randomness_NN1 to_II 7_MC ._. 
Click_VV0 the_AT Random_JJ Seed_NN1 a_AT1 few_DA2 times_NNT2 to_TO get_VVI a_AT1 sky_NN1 you_PPY like_VV0 ._. 
IWAS_NN2 WATCHING_VVG THE_AT 2006_MC Academy_NN1 Awards_NN2 and_CC I_PPIS1 really_RR liked_VVD the_AT elegant_JJ black_JJ and_CC white_JJ motion_NN1 graphics_NN --_JJ way_NN1 better_RRR than_CSN flying_JJ chromium_NN1 sparkles_NN2 ._. 
I_PPIS1 thought_VVD they_PPHS2 might_VM have_VHI actually_RR been_VBN created_VVN in_II Motion_NN1 ,_, so_CS I_PPIS1 gave_VVD it_PPH1 a_AT1 go_NN1 ._. 
This_DD1 is_VBZ only_RR from_II memory_NN1 ,_, but_CCB it_PPH1 looks_VVZ pretty_RG good_JJ and_CC is_VBZ at_RR21 least_RR22 similar_JJ ._. 
I_PPIS1 started_VVD with_IW a_AT1 circle_NN1 and_CC did_VDD Make_VV0 Particles_NN2 ._. 
I_PPIS1 used_VVD a_AT1 Line_NN1 emitter_NN1 and_CC a_AT1 Select_JJ from_II Range_NN1 for_IF coloring_NN1 ,_, with_IW additive_JJ blend_NN1 and_CC a_AT1 slight_JJ ramp_NN1 at_II beginning_NN1 and_CC end_VV0 for_IF transparency_NN1 ._. 
I_PPIS1 also_RR added_VVD a_AT1 Compound_NN1 Blur_NN1 filter_NN1 ._. 
I_PPIS1 inverted_VVD the_AT map_NN1 so_CS21 that_CS22 the_AT lighter_JJR circles_NN2 were_VBDR sharper_JJR and_CC the_AT darker_JJR ones_NN2 were_VBDR more_RGR blurrier_JJR ._. 
Finally_RR ,_, I_PPIS1 remembered_VVD there_EX being_VBG a_AT1 muted_JJ out_II21 of_II22 focus_NN1 background_NN1 ,_, so_CS I_PPIS1 used_VVD the_AT Light_NN1 Dots2_FO particle_NN1 emitter_NN1 preset_VVN ,_, took_VVD off_II the_AT grid_NN1 ,_, tweaked_VVD a_RR21 bit_RR22 ,_, and_CC put_VV0 that_DD1 behind_II all_DB the_AT circles_NN2 ._. 
We_PPIS2 want_VV0 to_TO start_VVI with_IW the_AT circles_NN2 already_RR onscreen_JJ ,_, so_RR grab_VV0 your_APPGE Circles_NN2 group_NN1 and_CC slide_VV0 it_PPH1 back_RP 160_MC frames_NN2 ._. 
Go_VV0 the_AT the_AT end_NN1 and_CC press_VV0 o_ZZ1 to_TO bring_VVI the_AT duration_NN1 back_RP to_II the_AT full_JJ project_NN1 length_NN1 ._. 
Return_VV0 to_TO frame_VVI 1_MC1 ._. 
Add_VV0 Filter/Blur/Compound_NN1 Blur_NN1 ._. 
Set_VV0 the_AT Amount_NN1 to_II 9_MC ._. 
Click_VV0 the_AT Invert_NN1 Map_NN1 checkbox_NN1 ._. 
Select_VV0 the_AT Circle_NN1 shape_NN1 ._. 
Press_VV0 e_ZZ1 to_TO create_VVI a_AT1 Particle_NN1 generator_NN1 ._. 
Change_VV0 Shape_NN1 to_II Line_NN1 ._. 
Set_VV0 Start_NN1 Point_NN1 to_II -325_MC ,_, 338_MC ;_; 325_MC ,_, 338_MC ._. 
You_PPY want_VV0 it_PPH1 to_TO be_VBI just_RR off_II screen_NN1 (_( see_VV0 inset_NN1 )_) ._. 
Set_VV0 Emission_NN1 Range_NN1 to_II 5.7_MC ._. 
Check_VV0 the_AT Interleave_NN1 Particles_NN2 box_NN1 ._. 
Set_VV0 Birth_NN1 Rate_NN1 to_II 5_MC ,_, Life_NN1 to_II 6_MC ,_, Speed_NN1 to_II 122_MC ,_, Speed_NN1 Randomness_NN1 to_II 122_MC ._. 
Click_VV0 the_AT Additive_JJ Blend_NN1 checkbox_NN1 ._. 
Go_VV0 into_II the_AT Library_NN1 and_CC grab_VV0 Particle_NN1 Emitters/Abstract/_FU Light_JJ Dots_NN2 02_MC ._. 
Place_VV0 it_PPH1 underneath_II your_APPGE Circles_NN2 group_NN1 ._. 
Name_VV0 its_APPGE group_NN1 Dots_NN2 ._. 
Set_VV0 the_AT Opacity_NN1 to_II 50%_NNU ._. 
Drag_VV0 it_PPH1 back_RP 15_MC frames_NN2 like_VV0 we_PPIS2 did_VDD with_IW Circles_NN2 to_TO lose_VVI the_AT startup_NN1 delay_NN1 and_CC trim_VVI the_AT end_NN1 to_TO add_VVI what_DDQ we_PPIS2 lost_VVD at_II the_AT head_NN1 ._. 
OKAY_RR --_JJ HERE_RL 'S_VBZ SOMETHING_PN1 I_PPIS1 thought_VVD up_RP to_TO give_VVI more_DAR interest_NN1 to_II photographs_NN2 ,_, but_CCB could_VM just_RR as_RR21 well_RR22 be_VBI used_VVN on_II moving_VVG bits_NN2 or_CC as_CSA background_NN1 ._. 
We_PPIS2 'll_VM start_VVI with_IW our_APPGE base_NN1 image_NN1 and_CC clone_VVI it_PPH1 ._. 
We_PPIS2 'll_VM use_VVI a_AT1 particle_NN1 emitter_NN1 to_TO generate_VVI a_AT1 matte_NN1 of_IO moving_VVG boxes_NN2 for_IF the_AT clone_NN1 and_CC use_VV0 the_AT particles_NN2 to_TO color_VVI the_AT clone_NN1 ._. 
Start_VV0 with_IW a_AT1 new_JJ project_NN1 ._. 
Place_VV0 your_APPGE photograph_NN1 or_CC clip_VV0 in_II the_AT base_NN1 group_NN1 and_CC name_VV0 that_DD1 group_NN1 Image_NN1 ._. 
Add_VV0 a_AT1 new_JJ group_NN1 above_II your_APPGE picture_NN1 ._. 
Call_VV0 it_PPH1 Mask_NN1 ._. 
Press_VV0 r_ZZ1 to_TO activate_VVI the_AT rectangle_NN1 tool_NN1 ._. 
Draw_VV0 a_AT1 small_JJ rectangle_NN1 in_II the_AT center_NN1 of_IO the_AT screen_NN1 ._. 
Click_VV0 the_AT Drop_NN1 Shadow_NN1 button_NN1 ._. 
Furthermore_RR ,_, if_CS a_AT1 UE_NP1 were_VBDR to_TO switch_VVI (_( via_II Enhanced_JJ Serving_NN1 Cell_NN1 Change_NN1 procedure_NN1 or_CC via_II RRC_NP1 configuration_NN1 )_) to_II a_AT1 Rel-9_MC capable_JJ cell_NN1 that_CST is_VBZ only_RR capable_JJ of_IO single-cell_NN1 or_CC dual_JJ cell_NN1 operation_NN1 ,_, the_AT UE_NP1 would_VM need_VVI to_TO support_VVI a_AT1 reconfiguration_NN1 to_II the_AT Rel-9_MC HS-DPCCH_JJ format_NN1 during_II the_AT call_NN1 ._. 
