<s>
Computer_NN1 games_NN2 are_VBR said_VVN to_TO have_VHI physical_JJ ,_, intellectual_NN1 as_II31 well_II32 as_II33 psychological_JJ effect_NN1 on_II children_NN2 ._. 
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In_II this_DD1 age_NN1 of_IO blame_NN1 culture_NN1 where_RRQ parents_NN2 are_VBR looking_VVG for_IF someone_PN1 or_CC something_PN1 to_TO blame_VVI for_IF their_APPGE childs_NN2 poor_JJ development_NN1 ._. 
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<s>
It_PPH1 is_VBZ easy_JJ to_TO point_VVI the_AT finger_NN1 at_II computer_NN1 games_NN2 for_IF their_APPGE all_DB their_APPGE childs_NN2 problems_NN2 ._. 
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I_PPIS1 will_VM look_VVI at_II the_AT positive_JJ and_CC negative_JJ effects_NN2 and_CC give_VV0 my_APPGE own_DA opinion_NN1 on_II this_DD1 subject_NN1 ._. 
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The_AT birth_NN1 of_IO computer_NN1 games_NN2 started_VVD with_IW the_AT first_MD home_NN1 console_VV0 the_AT Magnavox_NN1 Odyssey_NN1 released_VVN in_II 1972_MC ._. 
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<s>
This_DD1 slow_JJ and_CC basic_JJ console_NN1 seems_VVZ laughable_JJ against_II todays_NN2 super_JJ consoles_NN2 ,_, but_CCB this_DD1 was_VBDZ the_AT start_NN1 of_IO the_AT computer_NN1 game_NN1 revolution_NN1 ._. 
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Like_II any_DD new_JJ industry_NN1 it_PPH1 needed_VVD the_AT right_JJ market_NN1 to_TO sell_VVI too_RR ._. 
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<s>
These_DD2 early_JJ simple_JJ games_NN2 were_VBDR aimed_VVN at_II children_NN2 the_AT main_JJ target_NN1 group_NN1 of_IO most_DAT multi_JJ million_NNO pound_NN1 industries_NN2 ._. 
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These_DD2 games_NN2 were_VBDR simple_JJ and_CC entertaining_JJ ,_, but_CCB not_XX educational_JJ ._. 
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It_PPH1 wasnt_VV0 until_CS the_AT 1980_MC 10_MC years_NNT2 after_II the_AT birth_NN1 of_IO computer_NN1 games_NN2 that_CST it_PPH1 was_VBDZ seen_VVN as_II a_AT1 possible_JJ educator_NN1 in_II the_AT classroom_NN1 ._. 
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As_CSA computers_NN2 were_VBDR used_VVN in_II classroom_NN1 it_PPH1 was_VBDZ found_VVN that_CST they_PPHS2 had_VHD a_AT1 positive_JJ effect_NN1 on_II child_NN1 learning_NN1 ._. 
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It_PPH1 was_VBDZ also_RR at_II this_DD1 time_NNT1 that_CST new_JJ home_NN1 computer_NN1 consoles_VVZ where_CS being_VBG played_VVN in_II households_NN2 all_DB around_II the_AT world_NN1 ._. 
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<s>
These_DD2 new_JJ consoles_NN2 had_VHD more_DAR exciting_JJ and_CC engaging_JJ games_NN2 for_IF the_AT industries_NN2 main_JJ market_NN1 ,_, children_NN2 ._. 
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These_DD2 new_JJ games_NN2 tested_VVD children_NN2 and_CC gave_VVD some_DD positive_JJ signs_NN2 ._. 
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<s>
For_REX21 example_REX22 children_NN2 with_IW an_AT1 inferiority_NN1 complex_NN1 ,_, lack_NN1 of_IO self-confidence_NN1 are_VBR seen_VVN to_TO be_VBI gaining_VVG help_NN1 from_II playing_VVG video_NN1 games_NN2 ._. 
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<s>
Video_NN1 games_NN2 have_VH0 also_RR been_VBN included_VVN in_II the_AT therapy_NN1 for_IF children_NN2 with_IW such_DA psychological_JJ problems_NN2 ._. 
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<s>
In_II playing_VVG video_NN1 games_NN2 ,_, a_AT1 child_NN1 gets_VVZ a_AT1 sense_NN1 of_IO participation_NN1 ,_, a_AT1 sense_NN1 of_IO achievement_NN1 ,_, thus_RR building_VVG his/her_APPGE self-confidence_NN1 ._. 
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<s>
Children_NN2 ,_, after_II playing_VVG video_NN1 games_NN2 begin_VV0 to_TO feel_VVI excited_JJ about_II their_APPGE lives_NN2 ,_, they_PPHS2 start_VV0 feeling_VVG positive_JJ and_CC enthusiastic_JJ ._. 
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This_DD1 enables_VVZ them_PPHO2 to_TO defeat_VVI their_APPGE psychological_JJ disorders_NN2 to_II a_AT1 certain_JJ extent_NN1 ._. 
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<s>
A_AT1 lonely_JJ child_NN1 can_VM acquire_VVI social_JJ presence_NN1 after_II becoming_VVG a_AT1 fan_NN1 of_IO video_NN1 games_NN2 ._. 
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The_AT positives_NN2 for_IF playing_VVG computer_NN1 games_NN2 seem_VV0 good_JJ and_CC encouraging_JJ ,_, but_CCB with_IW anything_PN1 there_RL are_VBR always_RR negatives_NN2 to_II the_AT positives_NN2 ._. 
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<s>
The_AT negative_JJ effects_NN2 of_IO playing_VVG computer_NN1 games_NN2 include_VV0 increase_NN1 in_II emotional_JJ disorder_NN1 symptoms_NN2 ,_, increase_VV0 in_RP and_CC behavioural_JJ disorder_NN1 symptoms_NN2 ,_, decline_VV0 in_II verbal_JJ memory_NN1 performance_NN1 ,_, somatic_JJ complaints_NN2 ,_, attention_NN1 problems_NN2 ,_, ADD_VV0 or_CC ADHD_NP1 and_CC detrimental_JJ school_NN1 performances_NN2 to_TO name_VVI just_RR a_AT1 few_DA2 ._. 
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<s>
I_PPIS1 have_VH0 stated_VVN both_RR the_AT negative_JJ and_CC positive_JJ effects_NN2 of_IO children_NN2 playing_VVG computer_NN1 games_NN2 to_TO give_VVI a_AT1 fair_JJ representation_NN1 of_IO both_DB2 sides_NN2 of_IO the_AT story_NN1 ._. 
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<s>
In_II my_APPGE opinion_NN1 I_PPIS1 feel_VV0 that_DD1 computer_NN1 games_NN2 like_II anything_PN1 used_VVD to_II excess_NN1 can_VM have_VHI negative_JJ effects_NN2 especially_RR on_II children_NN2 ._. 
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<s>
The_AT negatives_NN2 are_VBR well_RR documented_VVN ,_, I_PPIS1 feel_VV0 even_RR more_RGR so_RR than_CSN the_AT positive_JJ effects_NN2 that_CST most_DAT people_NN tend_VV0 to_II over_JJ look_NN1 when_CS discussing_VVG the_AT subject_NN1 ._. 
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<s>
It_PPH1 is_VBZ also_RR my_APPGE view_NN1 that_CST the_AT negative_JJ effects_NN2 are_VBR related_VVN to_II the_AT amount_NN1 of_IO time_NNT1 that_CST the_AT games_NN2 are_VBR played_VVN for_IF ._. 
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<s>
Any_DD type_NN1 of_IO entertainment_NN1 used_VVN to_II excess_NN1 is_VBZ damaging_JJ ,_, for_REX21 example_REX22 TV_NN1 which_DDQ negative_JJ effects_NN2 are_VBR well_RR documented_VVN ._. 
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<s>
I_PPIS1 also_RR feel_VV0 the_AT type_NN1 of_IO game_NN1 played_VVN by_II children_NN2 is_VBZ a_AT1 contributing_JJ factor_NN1 to_II the_AT problem_NN1 for_REX21 example_REX22 a_AT1 violent_JJ game_NN1 played_VVN by_II a_AT1 child_NN1 will_VM always_RR have_VHI negative_JJ effects_NN2 on_II a_AT1 young_JJ impressionable_JJ mind_NN1 ._. 
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<s>
To_TO get_VVI positive_JJ effect_NN1 from_II computer_NN1 games_NN2 there_RL needs_VVZ to_TO be_VBI parental_JJ input_NN1 from_II the_AT parents_NN2 ._. 
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<s>
Such_DA things_NN2 as_CSA monitoring_VVG the_AT time_NNT1 they_PPHS2 play_VV0 games_NN2 ,_, the_AT sort_NN1 of_IO games_NN2 they_PPHS2 play_VV0 and_CC the_AT effects_NN2 positive_JJ or_CC negative_JJ it_PPH1 has_VHZ on_II their_APPGE child_NN1 ._. 
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<s>
I_PPIS1 also_RR feel_VV0 it_PPH1 is_VBZ down_RP to_II certain_JJ level_NN1 of_IO laziness_NN1 on_II the_AT parents_NN2 part_NN1 for_IF not_XX interacting_VVG with_IW their_APPGE own_DA children_NN2 and_CC supplying_VVG them_PPHO2 with_IW the_AT right_JJ human_JJ interaction_NN1 needed_VVD to_TO develop_VVI physical_JJ ,_, intellectual_JJ and_CC psychological_JJ skills_NN2 ._. 
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<s>
I_PPIS1 believe_VV0 with_IW these_DD2 simple_JJ steps_NN2 there_EX is_VBZ no_AT reason_NN1 why_RRQ computer_NN1 games_NN2 should_VM have_VHI any_DD negative_JJ physical_JJ ,_, intellectual_JJ or_CC psychological_JJ effects_NN2 on_II children_NN2 ._. 
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