Change_NN1 can_VM0 be_VBI hard_AJ0 ._SENT At_PRP the_AT0 end_NN1 of_PRF a_AT0 relationship_NN1 ,_PUN it_PNP can_VM0 be_VBI difficult_AJ0 to_TO0 look_VVI ahead_AV0 and_CJC easy_AJ0 to_TO0 look_VVI back_AVP ._SENT "_PUQ Maquette_NN1 ,_PUN "_PUQ a_AT0 new_AJ0 puzzle_NN1 game_NN1 from_PRP developer_NN1 Graceful_AJ0 Decay_NN1 and_CJC publisher_NN1 Annapurna_NN1 Interactive_AJ0 ,_PUN offers_VVZ an_AT0 earnest_AJ0 look_NN1 at_PRP a_AT0 crumbling_AJ0 romantic_AJ0 bond_NN1 between_PRP two_CRD protagonists_NN2 whose_DTQ relationship_NN1 fluctuates_VVZ between_PRP highs_NN2 and_CJC lows_NN2 ,_PUN just_AV0 like_PRP the_AT0 game_NN1 as_PRP a_AT0 whole_NN1 ._SENT "_PUQ Maquette_NN1 "_PUQ is_VBZ best_AV0 described_VVN as_PRP a_AT0 recursive_AJ0 puzzle_NN1 game_NN1 ._SENT The_AT0 world_NN1 you_PNP navigate_VVB has_VHZ a_AT0 smaller_AJC replica_NN1 within_PRP it_PNP ,_PUN and_CJC a_AT0 larger_AJC one_PNI outside_AJ0 of_PRF it_PNP ._SENT And_CJC if_CJS you_PNP look_VVB deep_AV0 into_PRP the_AT0 horizon_NN1 ,_PUN you_PNP can_VM0 see_VVI the_AT0 edges_NN2 of_PRF a_AT0 bigger_AJC ,_PUN completely_AV0 identical_AJ0 world_NN1 ,_PUN conveying_VVG that_CJT this_DT0 place_NN1 repeats_VVZ itself_PNX into_PRP infinity_NN1 ._SENT It_PNP 's_VBZ a_AT0 difficult_AJ0 concept_NN1 to_TO0 explain_VVI ,_PUN and_CJC much_AV0 easier_AJC to_TO0 understand_VVI in_PRP action_NN1 ._SENT The_AT0 concept_NN1 makes_VVZ for_PRP ingenious_AJ0 ,_PUN though_CJS at_PRP times_NN2 frustrating_AJ0 ,_PUN level_AJ0 design_NN1 and_CJC puzzles_NN2 ,_PUN with_PRP a_AT0 love_NN1 story_NN1 that_CJT progresses_VVZ through_PRP narration_NN1 and_CJC text_NN1 ._SENT You_PNP spend_VVB the_AT0 majority_NN1 of_PRF the_AT0 game_NN1 in_PRP a_AT0 single_AJ0 but_CJC shifting_AJ0 environment_NN1 ._SENT Doors_NN2 and_CJC paths_NN2 open_VVB up_AVP to_PRP locations_NN2 that_CJT mirror_VVB the_AT0 story_NN1 ;_PUN in_PRP one_CRD instance_NN1 ,_PUN you_PNP enter_VVB what_DTQ the_AT0 protagonists_NN2 describe_VVB as_PRP their_DPS "_PUQ dream_NN1 home_NN1 ._SENT "_PUQ This_DT0 thematic_AJ0 connection_NN1 gives_VVZ the_AT0 impression_NN1 that_CJT you_PNP 're_VBB walking_VVG through_PRP memories_NN2 or_CJC lived_VVD experiences_NN2 ,_PUN which_DTQ makes_VVZ the_AT0 game_NN1 's_POS intimate_AJ0 story_NN1 all_DT0 the_AT0 more_AV0 resonant_AJ0 ._SENT Few_DT0 video_NN1 games_NN2 are_VBB able_AJ0 to_TO0 navigate_VVI romance_NN1 with_PRP grace_NN1 ,_PUN but_CJC we_PNP 're_VBB slowly_AV0 seeing_VVG better_AJC and_CJC more_AV0 realistic_AJ0 portrayals_NN2 ._SENT The_AT0 interactive_AJ0 graphic_AJ0 novel_NN1 "_PUQ Florence_NP0 ,_PUN "_PUQ also_AV0 published_VVN by_PRP Annapurna_NP0 Interactive_AJ0 ,_PUN is_VBZ a_AT0 great_AJ0 example_NN1 of_PRF how_AVQ the_AT0 mundanity_NN1 of_PRF a_AT0 relationship_NN1 can_VM0 be_VBI morphed_AJ0 into_PRP a_AT0 compelling_AJ0 experience_NN1 ._SENT "_PUQ Maquette_NN1 "_PUQ is_VBZ similarly_AV0 poignant_AJ0 in_PRP how_AVQ real_AJ0 it_PNP feels_VVZ with_PRP its_DPS story_NN1 of_PRF day-to-day_AJ0 humdrum_AJ0 ,_PUN where_CJS even_AV0 the_AT0 briefest_AJS of_PRF phrases_NN2 can_VM0 signal_VVI a_AT0 growing_AJ0 disconnect_VVB between_PRP two_CRD partners_NN2 ._SENT Playing_VVG with_PRP your_DPS heart_NN1 :_PUN Eight_CRD games_NN2 that_CJT get_VVB love_NN1 right_AV0 In_PRP the_AT0 center_NN1 of_PRF the_AT0 world_NN1 stands_VVZ a_AT0 magnificent_AJ0 dome_NN1 with_PRP a_AT0 diorama_NN1 —_PUN an_AT0 exact_AJ0 replica_NN1 of_PRF the_AT0 world_NN1 you_PNP 're_VBB walking_VVG through_AVP ._SENT The_AT0 diorama_NN1 can_VM0 be_VBI used_VVN to_TO0 manipulate_VVI the_AT0 world_NN1 directly_AV0 ,_PUN as_CJS well_AV0 as_CJS manipulate_VVI objects_NN2 in_PRP your_DPS inventory_NN1 ._SENT For_PRP example_NN1 ,_PUN a_AT0 key_NN1 might_VM0 not_XX0 open_VVI a_AT0 door_NN1 until_CJS you_PNP shrink_VVB it_PNP ,_PUN which_DTQ is_VBZ accomplished_VVN by_PRP placing_VVG it_PNP down_AVP somewhere_AV0 ,_PUN then_AV0 picking_VVG up_AVP its_DPS smaller_AJC copy_NN1 that_CJT spawns_VVZ within_PRP the_AT0 diorama_NN1 ._SENT The_AT0 opposite_NN1 can_VM0 be_VBI done_VDN ,_PUN too_AV0 :_PUN Increasing_VVG the_AT0 key_NN1 's_POS size_NN1 can_VM0 make_VVI it_PNP the_AT0 perfect_AJ0 length_NN1 for_PRP a_AT0 makeshift_AJ0 bridge_NN1 to_TO0 get_VVI across_PRP a_AT0 gap_NN1 ._SENT 
