Paying_VVG attention_NN1 to_PRP each_DT0 enemy_NN1 's_POS health_NN1 bar_NN1 and_CJC attacking_VVG with_PRP corresponding_AJ0 yokai_NN1 adds_VVZ a_AT0 layer_NN1 of_PRF complexity_NN1 to_PRP each_DT0 battle_NN1 that_CJT feels_VVZ natural_AJ0 and_CJC fun_AJ0 ,_PUN making_VVG the_AT0 yokai_NN1 more_AV0 than_CJS just_AV0 glorified_AJ0 summons_NN1 ._SENT You_PNP 'll_VM0 never_AV0 know_VVI which_DTQ yokai_NN1 you_PNP 'll_VM0 encounter_VVI in_PRP a_AT0 mission_NN1 ,_PUN but_CJC the_AT0 rock-paper-scissors_NN2 element_NN1 mitigates_VVZ any_DT0 detriments_NN2 caused_VVN by_PRP that_DT0 instability_NN1 ._SENT Mixing_VVG Onimaru_NP0 's_POS sword_NN1 attacks_VVZ in_AVP with_PRP the_AT0 supporting_AJ0 yokai_NN1 gives_VVZ you_PNP plenty_PNI of_PRF options_NN2 in_PRP combat_NN1 ,_PUN encouraging_AJ0 strategizing_NN1 before_PRP every_AT0 enemy_NN1 ._SENT Boss_NN1 fights_NN2 in_PRP particular_AJ0 require_VVB this_DT0 approach_NN1 ,_PUN as_CJS you_PNP need_VVB to_TO0 gauge_VVI when_CJS you_PNP can_VM0 switch_VVI from_PRP quick_AJ0 sword_NN1 strikes_VVZ to_PRP the_AT0 more_AV0 powerful_AJ0 blows_NN2 while_CJS also_AV0 using_VVG yokai_NP0 to_TO0 inflict_VVI more_DT0 damage_NN1 ._SENT It_PNP 's_VBZ fast_AJ0 and_CJC it_PNP 's_VBZ frantic_AJ0 ,_PUN but_CJC most_AV0 importantly_AV0 ,_PUN it_PNP 's_VBZ a_AT0 lot_NN1 of_PRF fun_NN1 ,_PUN emulating_VVG that_CJT signature_NN1 Platinum_NN1 Games_NN2 style_NN1 impressively_AV0 well_AV0 ._SENT It_PNP 's_VBZ not_XX0 a_AT0 perfect_AJ0 translation_NN1 however_AV0 ,_PUN as_CJS I_PNP found_VVD one_CRD major_AJ0 annoyance_NN1 during_PRP my_DPS run_NN1 with_PRP the_AT0 game_NN1 :_PUN the_AT0 camera_NN1 ._SENT As_PRP World_NN1 of_PRF Demons_NN2 uses_VVZ a_AT0 touchscreen_AJ0 control_NN1 scheme_NN1 ,_PUN character_NN1 movement_NN1 and_CJC camera_NN1 movement_NN1 are_VBB assigned_VVN to_PRP the_AT0 screen_NN1 itself_PNX ._SENT The_AT0 left_AJ0 half_NN1 of_PRF the_AT0 screen_NN1 controls_VVZ character_NN1 movement_NN1 ,_PUN while_CJS the_AT0 right_AJ0 controls_NN2 camera_NN1 movement_NN1 ._SENT The_AT0 problem_NN1 with_PRP this_DT0 is_VBZ the_AT0 camera_NN1 half_DT0 of_PRF the_AT0 screen_NN1 is_VBZ obstructed_VVN by_PRP the_AT0 rest_NN1 of_PRF the_AT0 touch_NN1 controls_NN2 ,_PUN giving_VVG you_PNP only_AV0 half_DT0 the_AT0 amount_NN1 of_PRF screen_NN1 for_PRP camera_NN1 movement_NN1 that_CJT you_PNP have_VHB for_PRP moving_VVG Onimaru_NP0 ._SENT This_DT0 makes_VVZ the_AT0 camera_NN1 awkward_AJ0 and_CJC confusing_AJ0 both_AV0 in_AVP and_CJC out_AVP of_PRF battle_NN1 ._SENT An_AT0 auto-targeting_AJ0 system_NN1 tries_VVZ to_TO0 counter_VVI this_DT0 by_PRP zeroing_VVG in_PRP whichever_DTQ enemy_NN1 you_PNP 're_VBB attacking_VVG ._SENT This_DT0 works_VVZ to_PRP a_AT0 point_NN1 ,_PUN but_CJC the_AT0 camera_NN1 is_VBZ easily_AV0 the_AT0 most_AV0 frustrating_AJ0 part_NN1 of_PRF what_DTQ is_VBZ otherwise_AV0 a_AT0 solid_AJ0 game_NN1 ._SENT World_NN1 of_PRF Demons_NN2 looks_VVZ wonderful_AJ0 ,_PUN with_PRP every_AT0 stage_NN1 looking_VVG like_PRP it_PNP was_VBD taken_VVN straight_AV0 from_PRP a_AT0 ukiyo-e_NN1 wood_NN1 print_NN1 (_PUL most_AV0 reminiscent_AJ0 of_PRF a_AT0 game_NN1 like_PRP Okami_NP0 )_PUR ._SENT Each_DT0 area_NN1 jumps_VVZ off_AVP the_AT0 screen_NN1 with_PRP color_NN1 and_CJC beauty_NN1 ,_PUN and_CJC even_AV0 darker_AJC stages_NN2 feature_NN1 personality_NN1 ,_PUN with_PRP blue_AJ0 waves_NN2 crashing_VVG in_PRP the_AT0 background_NN1 or_CJC swelling_AJ0 dark_AJ0 clouds_NN2 blocking_VVG your_DPS path_NN1 in_PRP the_AT0 distance_NN1 ._SENT You_PNP 'll_VM0 have_VHI the_AT0 opportunity_NN1 to_TO0 take_VVI in_PRP the_AT0 sights_NN2 ,_PUN too_AV0 ,_PUN as_CJS the_AT0 game_NN1 encourages_VVZ checking_VVG every_AT0 nook_NN1 and_CJC cranny_NN1 for_PRP items_NN2 and_CJC loot_NN1 ._SENT Each_DT0 map_NN1 is_VBZ divided_VVN into_PRP sections_NN2 ,_PUN with_PRP each_DT0 section_NN1 featuring_VVG a_AT0 certain_AJ0 number_NN1 of_PRF battles_NN2 to_TO0 fight_VVI and_CJC treasure_VVI to_TO0 find_VVI ._SENT Once_AV0 everything_PNI in_PRP a_AT0 section_NN1 is_VBZ completed_VVN it_PNP will_VM0 turn_VVI gold_NN1 on_PRP your_DPS map_NN1 with_PRP a_AT0 red_AJ0 "_PUQ Complete_AJ0 !_SENT "_PUQ stamp_NN1 ,_PUN letting_VVG you_PNP know_VVB there_EX0 's_VBZ nothing_PNI left_VVN to_TO0 find_VVI ._SENT 
