It_PNP 's_VBZ a_AT0 completely_AV0 different_AJ0 feeling_NN1 from_PRP the_AT0 slow-burn_AJ0 dread_NN1 of_PRF RE7_CRD ,_PUN whose_DTQ combat_NN1 builds_VVZ fear_NN1 from_PRP the_AT0 realization_NN1 that_CJT the_AT0 number_NN1 of_PRF bullets_NN2 in_PRP your_DPS gun_NN1 is_VBZ not_XX0 the_AT0 same_DT0 as_CJS the_AT0 number_NN1 of_PRF bullets_NN2 you_PNP need_VVB to_TO0 kill_VVI one_CRD of_PRF its_DPS lumbering_AJ0 Molded_VVD enemies_NN2 ._SENT But_CJC Village_NP0 's_POS combat_NN1 can_VM0 make_VVI your_DPS heart_NN1 pound_NN1 just_AV0 as_CJS hard_AJ0 ._SENT Really_AV0 ,_PUN the_AT0 fact_NN1 that_CJT Village_NP0 feels_VVZ like_PRP such_DT0 a_AT0 turn_NN1 away_AV0 from_PRP RE7_CRD is_VBZ what_DTQ works_VVZ about_PRP it--as_NP0 a_AT0 sequel_NN1 ,_PUN it_PNP feels_VVZ like_PRP Capcom_NP0 reaching_VVG for_PRP a_AT0 new_AJ0 way_NN1 to_TO0 challenge_VVI itself_PNX ._SENT Most_DT0 of_PRF the_AT0 time_NN1 in_PRP Village_NP0 ,_PUN at_PRP least_AV0 on_PRP its_DPS standard_AJ0 difficulty_NN1 ,_PUN you_PNP 'll_VM0 find_VVI yourself_PNX well-outfitted_AJ0 for_PRP whatever_DTQ you_PNP 're_VBB about_AVP to_PRP face--the_AJ0 challenge_NN1 is_VBZ in_PRP using_VVG those_DT0 resources_NN2 effectively_AV0 and_CJC keeping_VVG yourself_PNX alive_AJ0 ._SENT Village_NN1 uses_VVZ the_AT0 same_DT0 movement_NN1 systems_NN2 as_PRP RE7_CRD ,_PUN which_DTQ can_VM0 feel_VVI a_AT0 little_AV0 slow_AJ0 and_CJC clunky_AJ0 at_PRP times_NN2 ;_PUN Ethan_NP0 is_VBZ n't_XX0 especially_AV0 agile_AJ0 and_CJC even_AV0 at_PRP a_AT0 sprint_NN1 ,_PUN it_PNP can_VM0 feel_VVI like_PRP he_PNP 's_VBZ barely_AV0 moving_VVG ._SENT Despite_PRP a_AT0 sense_NN1 of_PRF trudging_VVG through_PRP molasses_NN1 ,_PUN Village_NN1 is_VBZ tuned_VVN so_AV0 that_DT0 enemies_NN2 also_AV0 approach_VVB slowly_AV0 and_CJC cautiously_AV0 ,_PUN so_AV0 dealing_VVG with_PRP them_PNP comes_VVZ together_AV0 like_PRP a_AT0 standoff_NN1 that_CJT has_VHZ you_PNP judging_VVG their_DPS moves_NN2 or_CJC hitting_VVG their_DPS weak_AJ0 points_NN2 before_CJS they_PNP have_VHB a_AT0 chance_NN1 to_TO0 get_VVI in_PRP close_AJ0 and_CJC rip_VVB into_PRP you_PNP ._SENT It_PNP also_AV0 adds_VVZ to_PRP the_AT0 tension_NN1 as_CJS you_PNP try_VVB to_TO0 navigate_VVI through_PRP areas_NN2 to_TO0 keep_VVI yourself_PNX out_AVP of_PRF danger--the_AJ0 first-person_AJ0 view_NN1 means_VVZ your_DPS awareness_NN1 is_VBZ very_AV0 narrow_AJ0 ,_PUN so_AV0 staying_VVG hypervigilant_AJ0 about_PRP your_DPS surroundings_NN2 is_VBZ essential_AJ0 ._SENT Sometimes_AV0 ,_PUN you_PNP just_AV0 have_VHB to_TO0 run_VVI and_CJC hope_VVI you_PNP can_VM0 find_VVI a_AT0 better_AJC place_NN1 to_TO0 make_VVI your_DPS stand_NN1 ._SENT While_CJS the_AT0 controls_NN2 work_VVB for_PRP tense_AJ0 moments_NN2 when_CJS surrounded_VVN ,_PUN they_PNP feel_VVB a_AT0 little_AJ0 wobblier_NN1 in_PRP boss_NN1 battles_NN2 ._SENT Here_AV0 ,_PUN you_PNP 're_VBB often_AV0 dodging_VVG attacks_NN2 as_PRP a_AT0 monster_NN1 charges_VVZ you_PNP or_CJC swings_VVZ at_PRP you_PNP with_PRP a_AT0 huge_AJ0 weapon_NN1 ._SENT You_PNP can_VM0 absorb_VVI some_DT0 damage_NN1 with_PRP the_AT0 ability_NN1 to_TO0 hold_VVI up_AVP your_DPS hands_NN2 in_PRP a_AT0 guard_NN1 ,_PUN another_DT0 holdover_NN1 from_PRP RE7_CRD that_CJT helps_VVZ mitigate_VVI the_AT0 limitations_NN2 of_PRF your_DPS movement_NN1 ,_PUN but_CJC the_AT0 better_AJC strategy_NN1 is_VBZ to_TO0 try_VVI to_TO0 run_VVI around_AVP a_AT0 battlefield_NN1 and_CJC get_VVB out_AVP of_PRF the_AT0 way_NN1 ._SENT That_DT0 usually_AV0 means_VVZ sacrificing_VVG seeing_VVG what_DTQ your_DPS opponent_NN1 is_VBZ doing_VDG so_AV0 you_PNP can_VM0 make_VVI a_AT0 quick_AJ0 dash_NN1 one_CRD way_NN1 or_CJC the_AT0 other_AJ0 ,_PUN and_CJC it_PNP 's_VBZ a_AT0 bit_NN1 of_PRF a_AT0 weird_AJ0 way_NN1 to_TO0 fight_VVI ._SENT 
