Paying attention to each enemy's health bar and attacking with corresponding yokai adds a layer of complexity to each battle that feels natural and fun, making the yokai more than just glorified summons. You'll never know which yokai you'll encounter in a mission, but the rock-paper-scissors element mitigates any detriments caused by that instability. Mixing Onimaru's sword attacks in with the supporting yokai gives you plenty of options in combat, encouraging strategizing before every enemy. Boss fights in particular require this approach, as you need to gauge when you can switch from quick sword strikes to the more powerful blows while also using yokai to inflict more damage. It's fast and it's frantic, but most importantly, it's a lot of fun, emulating that signature Platinum Games style impressively well. It's not a perfect translation however, as I found one major annoyance during my run with the game: the camera. As World of Demons uses a touchscreen control scheme, character movement and camera movement are assigned to the screen itself. The left half of the screen controls character movement, while the right controls camera movement. The problem with this is the camera half of the screen is obstructed by the rest of the touch controls, giving you only half the amount of screen for camera movement that you have for moving Onimaru. This makes the camera awkward and confusing both in and out of battle. An auto-targeting system tries to counter this by zeroing in whichever enemy you're attacking. This works to a point, but the camera is easily the most frustrating part of what is otherwise a solid game. World of Demons looks wonderful, with every stage looking like it was taken straight from a ukiyo-e wood print (most reminiscent of a game like Okami). Each area jumps off the screen with color and beauty, and even darker stages feature personality, with blue waves crashing in the background or swelling dark clouds blocking your path in the distance. You'll have the opportunity to take in the sights, too, as the game encourages checking every nook and cranny for items and loot. Each map is divided into sections, with each section featuring a certain number of battles to fight and treasure to find. Once everything in a section is completed it will turn gold on your map with a red "Complete!" stamp, letting you know there's nothing left to find.