It's a completely different feeling from the slow-burn dread of RE7, whose combat builds fear from the realization that the number of bullets in your gun is not the same as the number of bullets you need to kill one of its lumbering Molded enemies. But Village's combat can make your heart pound just as hard. Really, the fact that Village feels like such a turn away from RE7 is what works about it--as a sequel, it feels like Capcom reaching for a new way to challenge itself. Most of the time in Village, at least on its standard difficulty, you'll find yourself well-outfitted for whatever you're about to face--the challenge is in using those resources effectively and keeping yourself alive. Village uses the same movement systems as RE7, which can feel a little slow and clunky at times; Ethan isn't especially agile and even at a sprint, it can feel like he's barely moving. Despite a sense of trudging through molasses, Village is tuned so that enemies also approach slowly and cautiously, so dealing with them comes together like a standoff that has you judging their moves or hitting their weak points before they have a chance to get in close and rip into you. It also adds to the tension as you try to navigate through areas to keep yourself out of danger--the first-person view means your awareness is very narrow, so staying hypervigilant about your surroundings is essential. Sometimes, you just have to run and hope you can find a better place to make your stand. While the controls work for tense moments when surrounded, they feel a little wobblier in boss battles. Here, you're often dodging attacks as a monster charges you or swings at you with a huge weapon. You can absorb some damage with the ability to hold up your hands in a guard, another holdover from RE7 that helps mitigate the limitations of your movement, but the better strategy is to try to run around a battlefield and get out of the way. That usually means sacrificing seeing what your opponent is doing so you can make a quick dash one way or the other, and it's a bit of a weird way to fight.